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In geometry, a hypercube is an n-dimensional analogue of a square (n = 2) and a cube (n = 3); the special case for n = 4 is known as a tesseract. It is a closed

Hypercube

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In geometry, a hypercube is an n-dimensional analogue of a square (n = 2) and a cube (n = 3); the special case for n = 4 is known as a tesseract. It is a closed, compact, convex figure whose 1-skeleton consists of groups of opposite parallel line segments aligned in each of the space's dimensions, perpendicular to each other and of the same length. A unit hypercube's longest diagonal in n dimensions is equal to n {\displaystyle {\sqrt {n}}} {\displaystyle {\sqrt {n}}}.

In the following perspective projections, cube is 3-cube and tesseract is 4-cube.

An n-dimensional hypercube is more commonly referred to as an n-cube or sometimes as an n-dimensional cube. The term measure polytope (originally from Elte, 1912) is also used, notably in the work of H. S. M. Coxeter who also labels the hypercubes the γn polytopes.

The hypercube is the special case of a hyperrectangle (also called an n-orthotope).

A unit hypercube is a hypercube whose side has length one unit. Often, the hypercube whose corners (or vertices) are the 2n points in Rn with each coordinate equal to 0 or 1 is called the unit hypercube.

Contents

Construction

By the number of dimensions

 
An animation showing how to create a tesseract from a point.

A hypercube can be defined by increasing the numbers of dimensions of a shape:

0 – A point is a hypercube of dimension zero.
1 – If one moves this point one unit length, it will sweep out a line segment, which is a unit hypercube of dimension one.
2 – If one moves this line segment its length in a perpendicular direction from itself; it sweeps out a 2-dimensional square.
3 – If one moves the square one unit length in the direction perpendicular to the plane it lies on, it will generate a 3-dimensional cube.
4 – If one moves the cube one unit length into the fourth dimension, it generates a 4-dimensional unit hypercube (a unit tesseract).

This can be generalized to any number of dimensions. This process of sweeping out volumes can be formalized mathematically as a Minkowski sum: the d-dimensional hypercube is the Minkowski sum of d mutually perpendicular unit-length line segments, and is therefore an example of a zonotope.

The 1-skeleton of a hypercube is a hypercube graph.

Vertex coordinates

 
Projection of a rotating tesseract.

A unit hypercube of dimension n {\displaystyle n}   is the convex hull of all the 2 n {\displaystyle 2^{n}}   points whose n {\displaystyle n}   Cartesian coordinates are each equal to either 0 {\displaystyle 0}   or 1 {\displaystyle 1}  . These points are its vertices. The hypercube with these coordinates is also the cartesian product [ 0 , 1 ] n {\displaystyle [0,1]^{n}}   of n {\displaystyle n}   copies of the unit interval [ 0 , 1 ] {\displaystyle [0,1]}  . Another unit hypercube, centered at the origin of the ambient space, can be obtained from this one by a translation. It is the convex hull of the 2 n {\displaystyle 2^{n}}   points whose vectors of Cartesian coordinates are

( ± 1 2 , ± 1 2 , ⋯ , ± 1 2 ) . {\displaystyle \left(\pm {\frac {1}{2}},\pm {\frac {1}{2}},\cdots ,\pm {\frac {1}{2}}\right)\!.}  

Here the symbol ± {\displaystyle \pm }   means that each coordinate is either equal to 1 / 2 {\displaystyle 1/2}   or to − 1 / 2 {\displaystyle -1/2}  . This unit hypercube is also the cartesian product [ − 1 / 2 , 1 / 2 ] n {\displaystyle [-1/2,1/2]^{n}}  . Any unit hypercube has an edge length of 1 {\displaystyle 1}   and an n {\displaystyle n}  -dimensional volume of 1 {\displaystyle 1}  .

The n {\displaystyle n}  -dimensional hypercube obtained as the convex hull of the points with coordinates ( ± 1 , ± 1 , ⋯ , ± 1 ) {\displaystyle (\pm 1,\pm 1,\cdots ,\pm 1)}   or, equivalently as the Cartesian product [ − 1 , 1 ] n {\displaystyle [-1,1]^{n}}   is also often considered due to the simpler form of its vertex coordinates. Its edge length is 2 {\displaystyle 2}  , and its n {\displaystyle n}  -dimensional volume is 2 n {\displaystyle 2^{n}}  .

Faces

Every hypercube admits, as its faces, hypercubes of a lower dimension contained in its boundary. A hypercube of dimension n {\displaystyle n}   admits 2 n {\displaystyle 2n}   facets, or faces of dimension n − 1 {\displaystyle n-1}  : a ( 1 {\displaystyle 1}  -dimensional) line segment has 2 {\displaystyle 2}   endpoints; a ( 2 {\displaystyle 2}  -dimensional) square has 4 {\displaystyle 4}   sides or edges; a 3 {\displaystyle 3}  -dimensional cube has 6 {\displaystyle 6}   square faces; a ( 4 {\displaystyle 4}  -dimensional) tesseract has 8 {\displaystyle 8}   three-dimensional cubes as its facets. The number of vertices of a hypercube of dimension n {\displaystyle n}   is 2 n {\displaystyle 2^{n}}   (a usual, 3 {\displaystyle 3}  -dimensional cube has 2 3 = 8 {\displaystyle 2^{3}=8}   vertices, for instance).

The number of the m {\displaystyle m}  -dimensional hypercubes (just referred to as m {\displaystyle m}  -cubes from here on) contained in the boundary of an n {\displaystyle n}  -cube is

E m , n = 2 n − m ( n m ) {\displaystyle E_{m,n}=2^{n-m}{n \choose m}}  ,     where ( n m ) = n ! m ! ( n − m ) ! {\displaystyle {n \choose m}={\frac {n!}{m!\,(n-m)!}}}   and n ! {\displaystyle n!}   denotes the factorial of n {\displaystyle n}  .

For example, the boundary of a 4 {\displaystyle 4}  -cube ( n = 4 {\displaystyle n=4}  ) contains 8 {\displaystyle 8}   cubes ( 3 {\displaystyle 3}  -cubes), 24 {\displaystyle 24}   squares ( 2 {\displaystyle 2}  -cubes), 32 {\displaystyle 32}   line segments ( 1 {\displaystyle 1}  -cubes) and 16 {\displaystyle 16}   vertices ( 0 {\displaystyle 0}  -cubes). This identity can be proven by a simple combinatorial argument: for each of the 2 n {\displaystyle 2^{n}}   vertices of the hypercube, there are ( n m ) {\displaystyle {\tbinom {n}{m}}}   ways to choose a collection of m {\displaystyle m}   edges incident to that vertex. Each of these collections defines one of the m {\displaystyle m}  -dimensional faces incident to the considered vertex. Doing this for all the vertices of the hypercube, each of the m {\displaystyle m}  -dimensional faces of the hypercube is counted 2 m {\displaystyle 2^{m}}   times since it has that many vertices, and we need to divide 2 n ( n m ) {\displaystyle 2^{n}{\tbinom {n}{m}}}   by this number.

The number of facets of the hypercube can be used to compute the ( n − 1 ) {\displaystyle (n-1)}  -dimensional volume of its boundary: that volume is 2 n {\displaystyle 2n}   times the volume of a ( n − 1 ) {\displaystyle (n-1)}  -dimensional hypercube; that is, 2 n s n − 1 {\displaystyle 2ns^{n-1}}   where s {\displaystyle s}   is the length of the edges of the hypercube.

These numbers can also be generated by the linear recurrence relation.

E m , n = 2 E m , n − 1 + E m − 1 , n − 1 {\displaystyle E_{m,n}=2E_{m,n-1}+E_{m-1,n-1}\!}  ,     with E 0 , 0 = 1 {\displaystyle E_{0,0}=1}  , and E m , n = 0 {\displaystyle E_{m,n}=0}   when n < m {\displaystyle n  , n < 0 {\displaystyle n<0}  , or m < 0 {\displaystyle m<0}  .

For example, extending a square via its 4 vertices adds one extra line segment (edge) per vertex. Adding the opposite square to form a cube provides E 1 , 3 = 12 {\displaystyle E_{1,3}=12}   line segments.

The extended f-vector for an n-cube can also be computed by expanding ( 2 x + 1 ) n {\displaystyle (2x+1)^{n}}   (concisely, (2,1)n), and reading off the coefficients of the resulting polynomial. For example, the elements of a tesseract is (2,1)4 = (4,4,1)2 = (16,32,24,8,1).

Number E m , n {\displaystyle E_{m,n}}   of m {\displaystyle m}  -dimensional faces of a n {\displaystyle n}  -dimensional hypercube (sequence A038207 in the OEIS)
m 0 1 2 3 4 5 6 7 8 9 10
n n-cube Names Schläfli
Coxeter
Vertex
0-face
Edge
1-face
Face
2-face
Cell
3-face

4-face

5-face

6-face

7-face

8-face

9-face

10-face
0 0-cube Point
Monon
( )
 
1
1 1-cube Line segment
Dion
{}
 
2 1
2 2-cube Square
Tetragon
{4}
   
4 4 1
3 3-cube Cube
Hexahedron
{4,3}
     
8 12 6 1
4 4-cube Tesseract
Octachoron
{4,3,3}
       
16 32 24 8 1
5 5-cube Penteract
Deca-5-tope
{4,3,3,3}
         
32 80 80 40 10 1
6 6-cube Hexeract
Dodeca-6-tope
{4,3,3,3,3}
           
64 192 240 160 60 12 1
7 7-cube Hepteract
Tetradeca-7-tope
{4,3,3,3,3,3}
             
128 448 672 560 280 84 14 1
8 8-cube Octeract
Hexadeca-8-tope
{4,3,3,3,3,3,3}
               
256 1024 1792 1792 1120 448 112 16 1
9 9-cube Enneract
Octadeca-9-tope
{4,3,3,3,3,3,3,3}
                 
512 2304 4608 5376 4032 2016 672 144 18 1
10 10-cube Dekeract
Icosa-10-tope
{4,3,3,3,3,3,3,3,3}
                   
1024 5120 11520 15360 13440 8064 3360 960 180 20 1

Graphs

An n-cube can be projected inside a regular 2n-gonal polygon by a skew orthogonal projection, shown here from the line segment to the 15-cube.

Petrie polygon Orthographic projections
 
Line segment
 
Square
 
Cube
 
Tesseract
 
5-cube
 
6-cube
 
7-cube
 
8-cube
 
9-cube
 
10-cube
 
11-cube
 
12-cube
 
13-cube
 
14-cube
 
15-cube

Related families of polytopes

The hypercubes are one of the few families of regular polytopes that are represented in any number of dimensions.

The hypercube family is one of three regular polytope families, labeled by Coxeter as γn. The other two are the hypercube dual family, the cross-polytopes, labeled as βn, and the simplices, labeled as αn. A fourth family, the infinite tessellations of hypercubes, is labeled as δn.

Another related family of semiregular and uniform polytopes is the demihypercubes, which are constructed from hypercubes with alternate vertices deleted and simplex facets added in the gaps, labeled as hγn.

n-cubes can be combined with their duals (the cross-polytopes) to form compound polytopes:

  • In two dimensions, we obtain the octagrammic star figure {8/2},
  • In three dimensions we obtain the compound of cube and octahedron,
  • In four dimensions we obtain the compound of tesseract and 16-cell.

Relation to (n−1)-simplices

The graph of the n-hypercube's edges is isomorphic to the Hasse diagram of the (n−1)-simplex's face lattice. This can be seen by orienting the n-hypercube so that two opposite vertices lie vertically, corresponding to the (n−1)-simplex itself and the null polytope, respectively. Each vertex connected to the top vertex then uniquely maps to one of the (n−1)-simplex's facets (n−2 faces), and each vertex connected to those vertices maps to one of the simplex's n−3 faces, and so forth, and the vertices connected to the bottom vertex map to the simplex's vertices.

This relation may be used to generate the face lattice of an (n−1)-simplex efficiently, since face lattice enumeration algorithms applicable to general polytopes are more computationally expensive.

Generalized hypercubes

Regular complex polytopes can be defined in complex Hilbert space called generalized hypercubes, γp
n
= p{4}2{3}...2{3}2, or     ..    . Real solutions exist with p = 2, i.e. γ2
n
= γn = 2{4}2{3}...2{3}2 = {4,3,..,3}. For p > 2, they exist in C n {\displaystyle \mathbb {C} ^{n}}  . The facets are generalized (n−1)-cube and the vertex figure are regular simplexes.

The regular polygon perimeter seen in these orthogonal projections is called a Petrie polygon. The generalized squares (n = 2) are shown with edges outlined as red and blue alternating color p-edges, while the higher n-cubes are drawn with black outlined p-edges.

The number of m-face elements in a p-generalized n-cube are: p n − m ( n m ) {\displaystyle p^{n-m}{n \choose m}}  . This is pn vertices and pn facets.

Generalized hypercubes
p=2 p=3 p=4 p=5 p=6 p=7 p=8
R 2 {\displaystyle \mathbb {R} ^{2}}    
γ2
2
= {4} =    
4 vertices
C 2 {\displaystyle \mathbb {C} ^{2}}    
γ3
2
=    
9 vertices
 
γ4
2
=    
16 vertices
 
γ5
2
=    
25 vertices
 
γ6
2
=    
36 vertices
 
γ7
2
=    
49 vertices
 
γ8
2
=    
64 vertices
R 3 {\displaystyle \mathbb {R} ^{3}}    
γ2
3
= {4,3} =      
8 vertices
C 3 {\displaystyle \mathbb {C} ^{3}}    
γ3
3
=      
27 vertices
 
γ4
3
=      
64 vertices
 
γ5
3
=      
125 vertices
 
γ6
3
=      
216 vertices
 
γ7
3
=      
343 vertices
 
γ8
3
=      
512 vertices
R 4 {\displaystyle \mathbb {R} ^{4}}    
γ2
4
= {4,3,3}
=        
16 vertices
C 4 {\displaystyle \mathbb {C} ^{4}}    
γ3
4
=        
81 vertices
 
γ4
4
=        
256 vertices
 
γ5
4
=        
625 vertices
 
γ6
4
=        
1296 vertices
 
γ7
4
=        
2401 vertices
 
γ8
4
=        
4096 vertices
R 5 {\displaystyle \mathbb {R} ^{5}}    
γ2
5
= {4,3,3,3}
=          
32 vertices
C 5 {\displaystyle \mathbb {C} ^{5}}    
γ3
5
=          
243 vertices
 
γ4
5
=          
1024 vertices
 
γ5
5
=          
3125 vertices
 
γ6
5
=          
7776 vertices
γ7
5
=          
16,807 vertices
γ8
5
=          
32,768 vertices
R 6 {\displaystyle \mathbb {R} ^{6}}    
γ2
6
= {4,3,3,3,3}
=            
64 vertices
C 6 {\displaystyle \mathbb {C} ^{6}}    
γ3
6
=            
729 vertices
 
γ4
6
=            
4096 vertices
 
γ5
6
=            
15,625 vertices
γ6
6
=            
46,656 vertices
γ7
6
=            
117,649 vertices
γ8
6
=            
262,144 vertices
R 7 {\displaystyle \mathbb {R} ^{7}}    
γ2
7
= {4,3,3,3,3,3}
=              
128 vertices
C 7 {\displaystyle \mathbb {C} ^{7}}    
γ3
7
=              
2187 vertices
γ4
7
=              
16,384 vertices
γ5
7
=              
78,125 vertices
γ6
7
=              
279,936 vertices
γ7
7
=              
823,543 vertices
γ8
7
=              
2,097,152 vertices
R 8 {\displaystyle \mathbb {R} ^{8}}    
γ2
8
= {4,3,3,3,3,3,3}
=                
256 vertices
C 8 {\displaystyle \mathbb {C} ^{8}}    
γ3
8
=                
6561 vertices
γ4
8
=                
65,536 vertices
γ5
8
=                
390,625 vertices
γ6
8
=                
1,679,616 vertices
γ7
8
=                
5,764,801 vertices
γ8
8
=                
16,777,216 vertices

Relation to exponentiation

Any positive integer raised to another positive integer power will yield a third integer, with this third integer being a specific type of figurate number corresponding to an n-cube with a number of dimensions corresponding to the exponential. For example, the exponent 2 will yield a square number or "perfect square", which can be arranged into a square shape with a side length corresponding to that of the base. Similarly, the exponent 3 will yield a perfect cube, an integer which can be arranged into a cube shape with a side length of the base. As a result, the act of raising a number to 2 or 3 is more commonly referred to as "squaring" and "cubing", respectively. However, the names of higher-order hypercubes do not appear to be in common use for higher powers.

See also

  •  Mathematics portal
  • Hypercube interconnection network of computer architecture
  • Hyperoctahedral group, the symmetry group of the hypercube
  • Hypersphere
  • Simplex
  • Parallelotope
  • Crucifixion (Corpus Hypercubus), a painting by Salvador Dalí featuring an unfolded 4-cube

wikipedia, wiki, encyclopedia, book, article, read, free download, Information about hypercube. What is hypercube? What does hypercube mean?

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